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Keyframe looping... but not from the beginning
about 1 month ago by markblake

The solution eludes me. I have no doubt that a simple, elegant method exists, but I'll be damned if I can figure it out.

Very simply, I am creating a "traveling strobe" effect by incrementally positioning a luminance plate. As the plate moves, some bulbs go ON and others go OFF. This animation has a natural starting point, but it eventually reaches a state where the luminance plate needs to return to where it was at frame 24--not frame zero!
The familiar "repeated" switch cannot be used here, because LW assumes I need to repeat frames 0 through 36. How does one loop a specified range of keyframes?

I didn't find the right solution from the Internet.

-References
-http://www.foundation3d.com/forums/showthread.php?t=21514

-Bioinformatics Service Video

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